Clone of Why Network 2.0? Background.
The MeshUp combines and integrates social software, proprietary, free and open, and the content that gets generated.
The social software applications and the content from the participants form the Open Community Information Commons MeshUp.
Meshup: merging contents creating new info-services.
Guiding Principles:
- Seeds before trees
- Build from what exists
- Build along the path
- Connect crossing lands
Mashups and MeshUps are increasingly common. What are they and what do they represent? Are they part of a new commons? Can they provide a new form of community-building and civic participation? How important is openness and protection of personal information in building trust? What can they accomplish that other forms of cooperation and group formation cannot? Where are they leading us?
MeshUp includes from Wearable and Wireless Sensor to satellite Communications Networks as ubiquitous, autonomic and unlimited capacity of communication networks for providing information services for all, in the paradigm of anytime, anywhere and anything.
MeshUp is Self-organizing/evolving mesh of networks define architectural principles for building both tools and processes that grow from the edges without obvious limits, that distribute the burden of the infrastructure throughout the population of participants, that establish the foundation for the emergence of swarm intelligence in systems of people and devices and evolve for sustainaible principles of supervivance.
Web 2.0 applications and the web integration technologies provide an instrument to build "Glocal" MeshUps. The meshup increase with each web more link. The "Glocalization" takes from the MeshUp the whole environment from the local habitat, merging context and inducing reactions. The Glocalization allows the diversity of many small different pieces in the uniformity of the whole MeshUp. The diversity induces the availability of the sustainability.
Network 2.0 in the context of enterprise and web applications is the ability of a person or team to work with other person/team through the web and internet in a join effort with all the synergistic opportunities raised by new business models, technologies and geographical localization "glocalization".
Audience-relationship businesses take these proliferating content options as an opportunity, rather than a challenge. The more options there are, the more value that can be created by producing, organising, packaging, presenting and adding to these options for specific content audiences and clients. So the producers and consumers need to see themselves as members of networks. All2All or All4All.
For networks are no longer about controlling but sharing. They are crutial producing, finding and being found. They are no longer static. Networks are dynamic fluid.
We would have sudden moments of happiness if we stopped labeling everything "2.0".
Grand Challenges ÔÇô System Perspective
| Service Delivery | Platforms | Nomadic Wireless | LAN | Cellular |
| Fixed Wireless | Access | Digital Broadcast | Optical Fibre | Satellite |
| IP-based | Optical Core | Multi-Access | Fixed Broadband | New Radio Interfaces |
| GBit/s | Access For All | Infinite Capacity | All-Purpose Core | Network Platforms for Converged |
| Service delivery | The Personal Wireless Space | RAN Mesh | Relay | Sensor Nets |
| Network services |
* Pod, vod, cod, casting - AnybodyÔÇÖs multimedia broadcast ÔÇô Huge file transfers |
* Peer-to-peer - Multicast overlays ÔÇô Content distribution
|
* VoIP, ViIP ÔÇô Conversational services ÔÇô Voice at hi-fi quality ÔÇô Full-motion video |
|
| Scenarios | Training Learning | Accessibbility Usability Feasibility Availability Interopearbility | Working Business | Managenent |
| Applications Technologies | Production of Contents Merged systems Seminars Skills, Competences and Experience | Tools Languages Software Platforms Communities Glocalization | Licensing IPR's Legal organizations Social justice and equality Democracy Policy | Knowledge Assets Experience Security Privacy |


:: 













